
Description: After the orbital elevator fell, supply warehouses sending munitions to space were soon abandoned.
There is no set description for Foundry, as it can be Forged into almost any configuration imaginable. The default configuration of Foundry is a mostly close-quarters, two level map with a few long hallways. The power weapons are distributed into the corners and center of the map. The Rocket Launcher is in the center on the second level, there are Brute Shots in each base, and Sniper Rifles are in the corners opposite the bases. There is a crane on this map, as well as two shipping areas: A and B. The map is divided down the middle in terms of weapons and it relatively symmetrical in terms of layout.
by scorpiondthlock
*Chokepoints
- Rocket tunnel,both sniper spawns and the crate with with wall near the sniper spawn is an ideal setup, as it force-spawns youe enemies at points that can be covered by multiple people.
*Cover
- The entire map can be used for for cover. Use the walls
- Watch out for the center chain wall under rockets, shot can go through it
- The truck between the center and A wall can explode, so be careful when in its vicinity
- If you see two opponents, don't challenge them unless you have high ground with rockets or ARE far away with sniper.
- As always, try to control the power weapons on the map, meaning
* shotgun
* both sniper rifles
* rocket launcher
by Zorath13
Grifball is an addictive gametype in which players spawn with a gravity hammer and an energy sword. there is a bomb in the middle. Teams have no shields and the bomb carrier has overshields.
*Gravity Hammer
- The gravity hammer is probably the most effective weapon in Grifball, due to its large kill radius. It is also very easy to kill an ally if they are too close, so watch out for a teammate. The most effective strategy with the gravity hammer is most likely a dash towards your enemy, a retreat right before the click the trigger, and after they get close enough, you smash them. This is rather effective but if two people use this strategy, nothing will ever get done. When a person sees you using this strategy, they will most likely charge you without clicking the trigger. this way, they will not be prepared when you dash them, since they don't know what you are about to do.
- Another effective strategy is looking down right before you trigger the gravity hammer, because that increases the range exponentially. This is an extremely effective strategy.
- Another strategy is to jump and swing downward on the unsuspecting opponent. It works well until the enemy decides to do this as well, and then you just have an elevated version of a ground fight. If someone uses this strategy, jump backwards to save yourself. DON'T RUN, JUMP BACKWARDS! This is really all I can say about strategies against other gravity hammer users.
Against Swords
- A sword is most likely going to wait for you to charge in, flailing your gravity hammer like an idiot, and then make you look even more stupid when they kill you. They are going to back up until they have a clean shot or you waste your gravity hammer by pulling the trigger early. Use one of the strategies previously mentioned, especially jumping as they won't expect that.
Against Bomb Carriers
- Are you insane? Don't do this because you will most likely end up catapulting the carrier closer to your base, or getting beat down like an idiot. If the bomb carrier gets close enough, take a swing, though I don't recommend it. Just breathe calmly, take out the energy sword, and kill the idiot.
*Energy Swords
- Energy Swords are not useful against gravity hammers, or other swords. The best thing to do against a gravity hammer is back up and then move forward at a good point in time (either when they don't expect it or they are recharging the gravity hammer swing). Other times, jump and pray that you can swing before they do (this will put you in the gravity hammers range).
- If you find yourself behind the enemy lines, always look for an assassination or go spawn camping.
- It is unlikely you will see more than a few energy sword players in a single match. These fights usually consist of long drawn out swings before someone comes over and kills you both. always use the melee if you are close enough, the recharge time is faster.
- Against bomb carriers you most likely want to jump, as you may just take out the shields if you lunge, since the swing will kill you before you kill him. Go for an assassination, or from the side. If he comes for you dead on, back up at the last second, and after his attempt to melee you misses, you slay him.
*Bomb Carrier
- As the bomb carrier you have to plant the bomb. Don't be afraid to just run for it, but don't just dash right in to the enemy, look for a hole.
- If you are a bomb carrier, kill one person, don't run back if one person is standing between you and the goal. If he has a gravity hammer, try and hit him, or try to jump over him, as the swing may catapult you right next to your goal. Another strategy is just running around them.
- If they have an energy sword, you have to kill them, since the lunge will most likely take you out. The best ways to do this are the straight charge (maybe not the best idea) or jumping up and hitting the person on the head.
- Sometimes, when you get close, you just have to run for it, even when all four players are lined up around the goal.
- Use your teammates as a defensive wall to protect yourself, that is what they are there for, don't just kill yourself in a sorry attempt to get a kill.
*When Your Team Has The Bomb
- Position yourself around the bomb carrier and take out the gravity hammer, it is the best way to protect your ally. Always rush in for the kill, or jump, or look down.
- Little to no retreat -blam!- because you may leave room for your bomb carrier to be killed. Go in for as many kills as possible, and try spawn camping, because that will give the bomb carrier time to rush in, and decreases the risk of his death.
- You may want to swing your gravity hammer at your own teammate, if your enemies are in a line, in an attempt to catapult him over the enemy defenses leaving him home free.
- Do not betray the teammate with the bomb unless he refuses to go in, it may help your team. Do not kill an enemy if your carrier is past them, because the player will only spawn in front of your carrier and have the chance to kill him.
*When Your Team Doesn't Have The Bomb
- Always attempt to string yourselves out instead of bunching on one side so that the carrier can just blow past you.
- Try to get one person spawn camping so that the rest of the people can deal with the bomb carrier.
- Try to corner the bomb carrier and/ or put him on a side away from the goal. Watch your radar for people behind you. If you get close enough to the bomb carrier, take out your sword, it is more effective.
*General Tactics
- Spawn camp whenever possible, and always watch your radar. If you see movement in your peripheral vision, watch your radar more vigilantly, someone might sneak up on you.
- Always take care of a man who is spawn camping your team by using one of the previously listed tactics or swing your gravity hammer the moment you spawn, since they won't know when or where you will spawn (exactly where).