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Well, Halo 3 offers many new features, one of them being the Forge. The Forge is a type of map editor where you can virtually do anything to edit the map without the changing the actual geometry. This guide will cover everything from turning into a monitor to making the Elephant fly, so read on for your forducation. Basics In Forge, things are really simple. First, to take on your monitor form, you simply have to press up on the directional pad, this will allow you to fly around and, basically, put you in god-mode. Now, I bet you want to place some objects. To pull up the object menu, press the "X" button. Once this menu is up, you can select an item to place. To scroll around to different categories (i.e. weapons, equipment, scenery etc.), just use the left and right bumpers. You have probably noticed that there is a cost and maximum number to place next to each item. The cost identifies how much it will take away from the map's budget, or limit. The max number shows how many of said item can be on the map at any given time without overloading it. Objectives You may notice that there is a "Goals" category. This category should be empty at the moment. This category is where you will find things like flag, bomb, or ball spawns, where the hill is, each territory's location, etc. To get this category filled with the objects you need, simply pause, go to "Change gametype," select the game you want, and voila, you should be able to do what you need. Editing Objects Most objects will have different properties that can be set. On a gun, you can set the number of spare clips, its re-spawn timer, and other important things that you might want to change. This is very easy to do. Simply hover to the object and place your reticle on it (the reticle should turn green). Now, press "X" (like you do to bring up the place object menu). Depending on the object, you will have different options. Go to the option you would like to change, and press the "A" button. Now, just change the number/descriptor to what you would like it to be. There you go, you've edited the object. Teleporters Although teleporters aren't featured in the game anywhere, you are still able to make them with Forge. There are three types of teleporter "nodes"; sender, receiver, and two-way. A sender node will act strictly to send a person to another teleporter and you will never come out through one ever. A receiver node will only act to receive a person, the total opposite of a sender. A two-way can act as a sender or a receiver and has no limitations. You will be able to place 8 of each type, giving you a possible sum of 24 teleporters on any given map. Spawn Points In Halo 2, people always complained about spawn points. Now, you can't. You will be able to place a spawn point virtually anywhere; from the middle of nowhere to write next to a power weapon. Certain things go into spawning (i.e. where enemies are, how many teammates are nearby), but you won't control that, you simply control the place. In team gametypes. you can also make a spawn area. These areas will force the game to spawn only people from the same team in that area. The other type of spawn point in a team game is the starting point; this will make people spawn here at the start of the game, but locations will be more spread out as the game progresses. These may not be very obvious things to change, but they really go into making a fun, well thought-out map. Run-Time Minimums and Maximums The run-time minimum/maximum feature is something that elude many people. Basically, what it controls, is "I need at least x amount of this object" and "no more than y amount of this object can be on the map at once." For example, say you have placed 5 maulers across the map but don't want all of them to be active at once. What you would do is change the run-time maximum to be lower than 5, making one mauler spawn inactive while another is working. To open up this menu, simply open up the edit objects menu and press X again. Now, you can set these options to your heart's desire. This system can also make something that is very fun to experiment with; instant respawns. Many people have tried to find out how to do make this occur, and it's really simple. All you have to do set the run-time minimum and maximum to be the highest each of them can go. This tells to game to basically have, for example, at least 5 fusion coils on the map at once, and no more than 5 fusion coils at once. This will cause and object to spawn immediately. Clearing a Map I know that most people think that there is a way to clear the map, but there isn't. However, there is a way to get a blank map without going through the trouble of deleting every little thing, and I can show you it. Chevmeister, a very kind person and member on Bungie.net, has made a canvas for every map so that we can enjoy making a map from scratch. A link to one of the canvases, which has a link to all other ones, can be found below. (Chevmeister has been deleted, so credit for these now go to Mason Cain)
Canvas Maps
Forge Tricks
Making an Elephant Fly
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