Description: Freezing winds scour blasted terrain, and ancient battle scars are a grim reminder that this is a precious prize.



Layout
Avalanche is the spiritual successor of Sidewinder and sports the same giant U shape that categorized Sidewinder. Avalanche consists of 2 bases both at the end of each side of the U that consist of two stories. Each base has a left and right entrance on the bottom floor that leads down a small hallway and into the main base room with the ramps leading up to the second floor and teleporters leading to the mid-map bases where the rocket launcher is located. The second floor of the starting bases holds the object flag and ball spawn and has a opening that leads back out into the open. At the every end of the top hallway is a mancannon that will shoot you a considerable distance out onto the map.

Along the outside wall of the map their are large mancannon's located in increments up against the walls. These will help you get around the map on foot and can take you back into the action fast if necessary. Also there is a mancannon outside of the starter bases that shoots you up to the base. The middle area is categorized by sparse cover a a generally flat area. This can make it very treacherous for walking around. The few objects offer for cover are trees here and there as well as the rocky outcroppings that located by the bases and up against the walls of the middle. Both mid-map bases contain the same weapons but have very different layouts. The Covenant side mid-base is more open and has a few rocks for cover while the human base has a large 2 sided ramp up to its mid-base and is on a large raised plateau which makes it difficult for land vehicles to get up to. In the center area connecting the two bases is a large cavernous area with mancannons and a variety of weapons but almost no cover for anyone on foot.

Heavy Arsenal
Shotgun
Rocket Launcher
Sniper Rifle
Machine Gun Turret
Spartan Laser
Light Arsenal
Battle Rifle
Needler
Spiker
Plasma Pistol
Brute Shot
Equipment
Power Drainer
Overshield
Trip Mine
Active Camo
Regenerator
Vehicles
Chopper
Ghost
Wraith
Banshee
Warthog
Mongoose
Hornet
Scorpion




FFA Strategies
  • OFFENSE

    Get one player piloting a Hornet with a passenger on the side and one in a mongoose. Both of them should head to rockets. The driver of the mongoose should get out and grab the rockets as the hornet hovers above (do it quickly otherwise you're an easy target).. Then the person with rockets should get in the hornet side seat. Who said they took away the rockets from the hornet?
    If you have time, you can tell your other passenger to get the spartan laser to reduce chances of the enemy destroying your hornet.

    Then head to the enemy base. Destroy as many vehicles as you can with your hornet and your rocket armed passenger. Drop off the other passenger at the entrance to the base or at the mancannons leading into it. The rest of your team should have attacked the base by now.

    If there is a mongoose: Have one of your teammates drive it while the flag carrier gets on the back. You can keep piloting your hornet at the enemy base to destroy any enemies in pursuit. Also guard the teleporters. Remember the mongoose can go through the shortcut in the middle, while many other vehicles can't.

    If there is No Mongoose: Pick him up in the hornet and fly to the other base. If your team can aquire a tank, use it to destroy any enemies in pursuit. If you are about to die, drop off the flag carrier at a mancannon.

    If you are on foot Remember to use shortcuts like the mancannons, teleporters, and the cave in the middle of the map.

    DEFENSE

    Points to Guard
    -Teleporters
    -Entrances
    -Flag Area

    Defensive Tools
    -Trip Mines
    -Anti Vehicle Weapons (Missle Pod, Spartan Laser, Rocket Launcher if your hornet isn't using it)
    -Sniper Rifle
    -Tank

    Notes If your team is not using them, destroy any mongooses that could be used for a quick escape. Keep defensive vehicles like tanks and a banshee, but watch out for the spartan laser.

    GENERAL

    Destruction Warthog Specs: (Defensive)
    -Driver
    -Gunner
    -Passenger with Spartan Laser or Rockets (this also prevents enemies from getting triple kills)

    (Make sure that someone ON YOUR TEAM takes the missle pods before you start driving)

    Assault Warthog Specs:
    -Driver
    -Gunner
    -Passenger (to get flag) (passenger can also meet warthog after) Passenger may go through teleporter, grab flag, and jump in waiting warthog (takes planning)

    Gun turrets
    -Never try to take a vehicle down with a turret (except mongoose). You will almost always lose. They usually have better weapons, and they can dodge your bullets or go out of your sight lines

    -They can be pretty useful at times. While you can't use it to defeat a vehicle 1 on 1, you can use it to assist your teammate if the two vehicles are locked in battle.

    -Don't take it off the stand until you need to.

    -good for taking out soldiers on foot, but you are a sitting duck for spartan lasers.

    -Use it to protect three critical assets. The teleporter, the rockets, and the mancannon. If you don't protect it, you are essentially keeping the backdoor open
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Team Strategies
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